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 Roleplay Rules

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Posts : 3426
Beata Bucks : 1740
Join date : 2012-12-28
Age : 22

PostSubject: Roleplay Rules   Sat Mar 02, 2013 8:54 pm

  1. Admin's word is law. The rules they make are set in stone and you are inclined to follow them. As for the school rules themselves, you can go ahead and try to break them, but please be aware of the consequences that may follow with your characters.
  2. When you start off with your gift, it's going to be measly and pathetic, but it will grow over time; That is why you're here after all. Having the same power as someone else is not encouraged; this is to avoid having a million fortune tellers running around and little diversity in the school. The elemental gifts (otherwise known as Chlorokinesis, Hydrokinesis, Pyrokinesis, and Aerokinesis respectively) will still be regulated closely, only because of their rarity in the universe. Get creative~.
  3. No godmodding, no powerplaying. Drama is encouraged. You're not all going to like each other. You get the deal. Make friends, make enemies, all in good fun.
  4. Regarding pets: Players have a limit of six total pets.
  5. In one week after approval your character will be asked to take the House Placement Test. Until then, you are an initiate and will sleep in the initiate dormitory.
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